INTELLIGENCE BRIEFING

THE BATTLE OF THE ATLANTIC 1939-1945

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MATCH 19
2nd Fleet: Modern Naval Combat in the North Atlantic
2nd Fleet: Modern Naval Combat in the North Atlantic

PUBLISHER UNKNOWN

1986

WT 3.4/5 1–2P

Designed by Joseph M. Balkoski

Same eventSame war
MATCH 19
Where There Is Discord: War in the South Atlantic
Where There Is Discord: War in the South Atlantic

PUBLISHER UNKNOWN

2010

WT 3.1/5 1–1P

Designed by Daniel Hodges (I)

Same eventSame war
MATCH 19
Atlantic Storm
Atlantic Storm

PUBLISHER UNKNOWN

1997

WT 2.1/5 2–6P 60MIN RTG 6.5
Same eventSame war
MATCH 19
3rd Fleet: Modern Naval Combat in the North Pacific, Caribbean, and Atlantic Oceans
3rd Fleet: Modern Naval Combat in the North Pacific, Caribbean, and Atlantic Oceans

PUBLISHER UNKNOWN

1990

WT 3.6/5 2–4P 180MIN RTG 7.3
Same eventSame war
MATCH 19
Atlantic Chase
Atlantic Chase

PUBLISHER UNKNOWN

2021

WT 3.3/5 1–2P 120MIN RTG 8.6
Same eventSame war
MATCH 09
Southern Front: Race for the Turkish Straits
Southern Front: Race for the Turkish Straits

PUBLISHER UNKNOWN

1984

WT 3.4/5 2–2P

Designed by Frank Chadwick

Same war
MATCH 02
Paths of Glory
Paths of Glory

GMT Games

1999

WT 3.8/5 2–2P 480MIN RTG 8.1

Card-driven grand strategic game of World War I. One of the most acclaimed wargames ever made.

Same era
MATCH 02
Verdun 1916: Steel Inferno
Verdun 1916: Steel Inferno

Hexasim

2018

WT 2.6/5 2–2P 240MIN RTG 8.5

Detailed simulation of the 10-month Battle of Verdun using area-impulse system.

Same era
MATCH 02
The Lamps Are Going Out
The Lamps Are Going Out

Compass Games

2018

WT 2.6/5 2–4P 240MIN RTG 7.7

Grand strategic WWI game covering the entire conflict from 1914-1918.

Same era
MATCH 02
Here I Stand: Wars of the Reformation 1517-1555
Here I Stand: Wars of the Reformation 1517-1555

GMT Games

2006

WT 2.0/5 2–6P 30MIN RTG 6.3

Grand strategic card-driven game covering the political, military and religious upheaval of the Reformation. Six powers compete across Europe, the Americas, and the Ottoman frontier.

Same era
MATCH 02
The Great War
The Great War

GMT Games

2017

WT 2.7/5 2–2P 60MIN RTG 7.8

Commands & Colors system applied to WWI Western Front tactics. Mud, wire, gas, and machine guns make this a tactically distinctive entry in the C&C family — infantry assaults feel appropriately brutal...

Same era
MATCH 02
Sekigahara: The Unification of Japan
Sekigahara: The Unification of Japan

GMT Games

2011

WT 2.8/5 2–2P 180MIN RTG 8.0

Block wargame of the 1600 Sekigahara campaign that unified Japan under Tokugawa. Hidden unit identities create fog of war, and card-driven combat rewards planning and misdirection.

Same era
MATCH 02
1806: Rossbach Avenged
1806: Rossbach Avenged

PUBLISHER UNKNOWN

1998

WT 3.2/5 2–2P

Designed by Kevin Zucker

Same era
MATCH 02
1914 Deluxe: Hell Unleashed
1914 Deluxe: Hell Unleashed

PUBLISHER UNKNOWN

2021

WT 2.8/5 2–2P

Designed by Mike Nagel

Same era
MATCH 02
1914: Nach Paris
1914: Nach Paris

PUBLISHER UNKNOWN

2022

WT 3.9/5 1–2P

Designed by Bertrand Munier

Same era
MATCH 02
A Most Dangerous Time: Japan in Chaos, 1570-1584
A Most Dangerous Time: Japan in Chaos, 1570-1584

PUBLISHER UNKNOWN

2009

WT 3.1/5 2–4P

Designed by Tetsuya Nakamura, Adam Starkweather

Same era
MATCH 02
A Victory Complete: The Battle of Tannenberg, 1914
A Victory Complete: The Battle of Tannenberg, 1914

PUBLISHER UNKNOWN

2011

WT 2.3/5 2–2P

Designed by Magnus Nordlöf

Same era
MATCH 02
Assault on Gallipoli
Assault on Gallipoli

PUBLISHER UNKNOWN

2022

WT 2.0/5 1–2P

Designed by Kieran Oakley, Russell Lowke

Same era
MATCH 02
Bloody 110
Bloody 110

PUBLISHER UNKNOWN

1989

WT 3.9/5 2–2P

Designed by Dean Essig

Same era
MATCH 02
Bloody Monday
Bloody Monday

PUBLISHER UNKNOWN

2017

WT 3.0/5 2–2P

Designed by Emanuele Santandrea

Same era