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CATCH-22

TAG-MATCHED RECOMMENDATIONS
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MATCH 22
The Battle of Blenheim, 1704
The Battle of Blenheim, 1704

PUBLISHER UNKNOWN

2018

WT 3.1/5 2–2P

Designed by Stephen Pole

Same eventSame warTags: Renaissance
MATCH 19
Eagles of the Empire: Spanish Eagles
Eagles of the Empire: Spanish Eagles

PUBLISHER UNKNOWN

2008

WT 2.9/5 2–2P 180MIN RTG 7.1
Same eventSame war
MATCH 08
Enemy Coast Ahead: The Dambuster Raid
Enemy Coast Ahead: The Dambuster Raid

GMT Games

2019

WT 3.1/5 1–3P 360MIN RTG 7.7

Solitaire game recreating the famous 617 Squadron bouncing-bomb raid on the Ruhr dams.

Tags: Aerial, WWII
MATCH 08
A Bridge Too Far
A Bridge Too Far

Avalon Hill

1977

WT 3.9/5 4–4P 60MIN RTG 7.5

Classic simulation of Operation Market Garden, the Allied airborne operation of 1944.

Tags: Combined Arms, WWII
MATCH 08
Coral Sea

Avalon Hill

1979

WT 2.8/5 2–2P 180MIN

Classic carrier battle game simulating the first fleet engagement fought entirely by aircraft.

Tags: Aerial, WWII
MATCH 08
Carrier
Carrier

Avalon Hill

1990

WT 4.0/5 1–1P 360MIN RTG 7.4

Solitaire game of naval air warfare in the Pacific, playable across multiple scenarios.

Tags: Aerial, WWII
MATCH 08
The War: Europe 1939-1945
The War: Europe 1939-1945

GMT Games

2009

WT 4.2/5 2–5P 1080MIN RTG 7.2

Grand strategic game covering the entire European theater of WWII.

Tags: Europe, WWII
MATCH 08
Clash of Monarchs
Clash of Monarchs

GMT Games

2008

WT 4.0/5 2–4P 360MIN RTG 7.1

Card-driven game of the Seven Years' War in Europe. Sweeping and elegant.

Tags: Europe, Renaissance
MATCH 08
Prussia's Glory II
Prussia's Glory II

Compass Games

2008

WT 2.8/5 1–2P 90MIN RTG 7.0

Detailed tactical simulation of Frederick the Great's major battles.

Tags: Europe, Renaissance
MATCH 05
Stalingrad '42
Stalingrad '42

GMT Games

2019

WT 2.3/5 2–5P 60MIN RTG 7.5

Operational-level simulation of the Stalingrad campaign using chit-pull activation.

Tags: WWII
MATCH 05
D-Day at Omaha Beach
D-Day at Omaha Beach

Decision Games

2009

WT 3.4/5 1–2P 480MIN RTG 8.3

Solitaire game covering the first critical hours of the Omaha Beach landing.

Tags: WWII
MATCH 05
The Longest Day
The Longest Day

Avalon Hill

1980

WT 4.1/5 2–8P 5400MIN RTG 7.2

Classic monster wargame covering the entire Normandy campaign at regimental scale.

Tags: WWII
MATCH 05
Battle of the Bulge 1944
Battle of the Bulge 1944

GMT Games

2024

WT 2.1/5 2–2P 120MIN RTG 7.9

Detailed operational treatment of the Ardennes offensive using the ZOC Bond system.

Tags: WWII
MATCH 05
Midway
Midway

Avalon Hill

1964

WT 2.4/5 2–2P 120MIN RTG 6.6

Classic naval wargame simulating the pivotal 1942 carrier battle.

Tags: WWII
MATCH 05
Kursk: The Southern Front
Kursk: The Southern Front

MMP

2010

WT 3.1/5 3–4P 45MIN RTG 6.5

Part of the Operational Combat Series covering the southern pincer at Kursk.

Tags: WWII
MATCH 05
Battle Cry
Battle Cry

Avalon Hill

2000

WT 2.1/5 2–2P 45MIN RTG 7.1

Introductory Civil War wargame using the Commands & Colors system.

Tags: American Civil War
MATCH 05
The Guns of Gettysburg
The Guns of Gettysburg

Mercury Games

2013

WT 3.7/5 2–4P 180MIN RTG 7.8

Innovative area-movement game of Gettysburg with unique block mechanics.

Tags: American Civil War
MATCH 05
Here I Stand: Wars of the Reformation 1517-1555
Here I Stand: Wars of the Reformation 1517-1555

GMT Games

2006

WT 2.0/5 2–6P 30MIN RTG 6.3

Grand strategic card-driven game covering the political, military and religious upheaval of the Reformation. Six powers compete across Europe, the Americas, and the Ottoman frontier.

Tags: Renaissance
MATCH 05
For the People
For the People

GMT Games

1998

WT 3.7/5 2–2P 360MIN RTG 7.8

Card-driven grand strategic game of the American Civil War. One of the most acclaimed designs in the hobby — captures the full war from the political pressures on Lincoln to the campaigns of Grant and...

Tags: American Civil War
MATCH 05
Sekigahara: The Unification of Japan
Sekigahara: The Unification of Japan

GMT Games

2011

WT 2.8/5 2–2P 180MIN RTG 8.0

Block wargame of the 1600 Sekigahara campaign that unified Japan under Tokugawa. Hidden unit identities create fog of war, and card-driven combat rewards planning and misdirection.

Tags: Renaissance